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- > :/ I think that (at least) timer B is in use - the frame rate count, and
- > is probably also used for the lighting effects. Take a look at the
- > code in bm206a.lzh /bm206a/sources/TIMING.S
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- > I think we'll need the TimerA for 'real' sound as well.
-
- The current allocation of interrupts is not intended to be final, and can
- easily be modified. Timer B is currently used to correct a problem with
- double-vbl sync errors on some Falcon/VGA combos, and Timer C/D (whichever)
- is being used for scaled movement and framerate evaluation.
-
- None of these are particularly vital at the moment, so long as they are
- implemented in some way or other...
-
- Doug.
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